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Time for the next let’s play

After I finished Gunpoint recently, which was a very short and fun(!) game, it’s now time for the next game. I’ve already posted a picture of the start of the game and of course it’s Dreamfall: Chapters!

I really enjoyed playing through the first 2 games initially and have definitely been wondering where the story’s going with this. It was one of my most anticipated games of the last years and I’m just hoping that it’s going to be good. I’ve not read up on it much other than knowing ┬áthe first part had a lukewarm response from critics and players. But as far as I know they’ve largely said it’s a slow start of the series to set the stage for the conclusion.

I really can’t wait to get started on this game!

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Getting back to let’s playing

Over the last couple of months I’ve been missing this dear hobby of mine; Let’s Playing. The simple act of playing games and the community you build around it. I’ve missed it and now that life’s become more quiet and not hectic I want to get back to it. My idea is to start off with some small projects to get back to it and then gradually move onto bigger projects to see how I can manage the time as well.

I was thinking about some games from the past that I really ought to complete, but I also feel like some of those wouldn’t be good starters. I was thinking of the following games:

  • Dreamfall Chapters
  • The Walking Dead: Season Two (starting over from the beginning)
  • Kentucky Route Zero
  • Octodad: Dadliest Catch
  • Gunpoint

If you have any games I really ought to check out; please leave a comment! Keep in mind that for now I’m looking for games that aren’t super long and have a definitive end.
Please let me know!

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Thoughts on: Evoland

Thoughts on: Evoland

Evoland is a short indie game that is made by and for gamers. It pays homage to a the gaming past in more ways than I can(or rather, want to) mention. In a strange way it’s not so much a game itself as it is an interactive part of gaming history, the first half an hour or so is really the part that stands out the most. You start of being able to move only right, then left, then 4 directions and quickly move into a more modern game in looks and sound. This transformation is really cool to see and is wonderfully done.

After you’ve gone through most of these changes you’re left with a standard RPG with a cliche story with some zelda-esque dungeons. This was how people described the game, however there were so many nudges and homages to so many other games that I feel that description really doesn’t do it justice. It’s a game which I think anybody who’s played quite some games should take a gander at, you’ll probably like it. If you’re not an rpg fan this shouldn’t matter too much considering I think most of the time is spent in a dungeon or solving little puzzles.

In short then I really enjoyed my time with Evoland and recommend you to do so too!

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Thoughts on Spec Ops: The Line

Thoughts on Spec Ops: The Line

I finished recording Spec Ops: The Line this evening, it’s a short game that’s a third-person cover-based shooter with the emphasis on it’s story. And that story revolves around war(crimes), which makes it interesting. It’s not a terrific game or anything, but I remember hearing quite some debate over it’s story when it came out. As such I wanted to play it at some point. And considering it’s a short game the cover-based shooting wouldn’t trouble me that much.

I have to say that the game turned out to be rather good on the shooting part, all the weapons felt good to use which kind of surprised me. Normally average games don’t have a good ‘feel’ to the action, but that definitely wasn’t a problem here. ┬áThe gameplay itself was completely fine; standard chest-high-walls everywhere for cover and masses of enemies to shoot. Nothing fancy, but if the shooting feels good it’s not a big issue for me, though I’m not a fan of cover-based shooters as you may recall.

The story however was interesting in the way it focused on the horrors of war, and the mentality that goes along with it. They definitely intended to make you think about what you’re doing, if you should listen or not. On the other hand some moments (mainly the white phosphorous) felt entirely unnecessary and forced upon the player.

At such moments it felt really weird to not be able to say “no” to what the story was alluding you to do. But largely I would say the story was quite interesting and left you wondering what the fuck was going on, only made worse by the ending(s). And that’s not a bad thing; because I believe this game wants you to think about war and what is right and wrong, and everyone will have a different outcome on that subject.

 

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Fez – what a lovely looking game

Fez – what a lovely looking game

I very much want to play more of this! I can’t get off work fast enough today.